OpenTH Forums Forum Index
Return to the website
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


Post new topic  Reply to topic Goto page Previous  1, 2, 3, 4, 5  Next
 OpenTHGFX: Miscellaneous Objects « View previous topic :: View next topic » 
Author Message
Lego3
PostPosted: Mon Jul 27, 2009 7:07 pm    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

By the way, I think the "back" of the reception shouldn't be just a plain wall as in the original. Maybe it could be hollow, with for example a printer under there?
_________________
For the End-Of-The-World spell, press Ctrl-Alt-Delete.
Back to top
View user's profile Send private message
Yabol
PostPosted: Mon Jul 27, 2009 8:04 pm    Post subject:  Reply with quote   



Joined: 24 Jul 2009
Posts: 6
Location: Poland

hmm.. good idea Smile
if i find some time tomorow i will make it Smile
_________________
sitting here alone in my head and wondering why im here...
Back to top
View user's profile Send private message
vommie
PostPosted: Tue Jul 28, 2009 6:12 am    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 99
Location: Berlin

Wohow Yabol, verrry nice & authentic.

But I would like to see it also in original size - because of that lot of (nice) details it could look very ugly and crushed if you scale it to fit it 1:1 with the original. But I don't know - will there be a 32bpp system? Will we use big objects where you can zoom in to very detailed level? But then also 32bpp animations/people would be needed, and it would be a goliath-project - OpenTTD is working for years on it with a very big community and they don't got it finished till now.

If we only use original sized objects with possible scroll-out feature, you should test your objects on original scaling, Yabol. The phone is so detailed, but if you scale it down, it could look like a grease spot even because of that much details.
Back to top
View user's profile Send private message
Lego3
PostPosted: Tue Jul 28, 2009 12:13 pm    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

It is always best to start out with a bigger original, so that we easily can scale things up when it is possible.

One way could be to use new graphics as much as possible and have the original ones as fall-back. There will of course be a lot of fall-backs in the beginning, but as long as it looks reasonably good on the "normal" zoom level it would be a nice way of seamlessly going from old to new.

We'll see...
_________________
For the End-Of-The-World spell, press Ctrl-Alt-Delete.
Back to top
View user's profile Send private message
Jack
PostPosted: Tue Jul 28, 2009 3:43 pm    Post subject:  Reply with quote   

Administrator

Joined: 20 Feb 2009
Posts: 266
Location: Cambridge, UK

It looks wonderful!

Interesting questions brought up about scale, Hm. I think we really need to get a demo out. As soon as that happens we can get the loading of custom objects done and that'll give you guys something to play around with, which you really need. Painkillers seem to have made it so I might be able to do a bit of programming today (no promises though! lots of threads to reply to first here...)
_________________
- Jack
Back to top
View user's profile Send private message MSN Messenger
Kamo
PostPosted: Sat Aug 01, 2009 2:26 pm    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Yabol rządzisz Wink
_________________
Visit Kamoland
Visit Kamoland/ind
Visit Kamoland/tra

+ the net is vast and infinite +
Back to top
View user's profile Send private message
Yabol
PostPosted: Thu Aug 20, 2009 12:25 pm    Post subject:  Reply with quote   



Joined: 24 Jul 2009
Posts: 6
Location: Poland

thx guys
Kamo: dzieki Wink

sorry that i dont reply earlier, i have too much work now, and no free time

i dont know if there will be 32bpp system, but it`s no problem, to render it smaler and without aa or enything else
for now it`s rather a test renders and i`m showing objects that i make.
if anything will be ok, then in the future i can make all graphics, and i hope, that there will be some option, to swich between diffrent graphics styles
_________________
sitting here alone in my head and wondering why im here...
Back to top
View user's profile Send private message
Ruhl
PostPosted: Sun Oct 25, 2009 3:14 pm    Post subject:  Reply with quote   



Joined: 25 Oct 2009
Posts: 2

Hey Guys,
New on the forum and Id like to contribute.
I can make decent renderings and drawings.

Could someone provide me with a to do list and possibly an overview of what has already been done? We need this game to be better then ever Smile


quick model testrender:
such models of any use? (not the correct viewing angle, i know)

Back to top
View user's profile Send private message MSN Messenger
Lego3
PostPosted: Sun Oct 25, 2009 7:40 pm    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

We're not very active at the moment, since the actual game needs to get a little furher in development first. For example we need to know how new graphics can be implemented, what formats etc.

Have a look here: http://openth.pbworks.com/
_________________
For the End-Of-The-World spell, press Ctrl-Alt-Delete.
Back to top
View user's profile Send private message
TheFlyingBastard
PostPosted: Sat Nov 14, 2009 7:16 pm    Post subject:  Reply with quote   



Joined: 10 Nov 2009
Posts: 21

Oh hi there.

I need some feedback. And this model needs more frills. What do you people think?



(Click for original)

Oh yeah, how's this for vomit?



Nobody needs to know it started out as a delicious pizza... Wink
Back to top
View user's profile Send private message
Jack
PostPosted: Sat Nov 14, 2009 11:33 pm    Post subject:  Reply with quote   

Administrator

Joined: 20 Feb 2009
Posts: 266
Location: Cambridge, UK

Woa that is beautiful!
_________________
- Jack
Back to top
View user's profile Send private message MSN Messenger
Lego3
PostPosted: Sun Nov 15, 2009 8:18 am    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

Yep, looks really good. Very Happy The lower handles seem quite small though, but that's the perspective?
_________________
For the End-Of-The-World spell, press Ctrl-Alt-Delete.
Back to top
View user's profile Send private message
TheFlyingBastard
PostPosted: Sun Nov 15, 2009 12:08 pm    Post subject:  Reply with quote   



Joined: 10 Nov 2009
Posts: 21

No, they actually ARE smaller. I did that because it's a "minor" closet, it's not important. The bigger handles at the top make the the top doors "jump out" more. I could make them bigger if you think it would help the model.
Back to top
View user's profile Send private message
Lego3
PostPosted: Sun Nov 15, 2009 8:51 pm    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

It was just that to me it looks like people will have a hard time getting their fingers through to get a firm grip... Maybe knobs or something instead?
_________________
For the End-Of-The-World spell, press Ctrl-Alt-Delete.
Back to top
View user's profile Send private message
Waltzy
PostPosted: Sun Nov 15, 2009 9:42 pm    Post subject:  Reply with quote   



Joined: 15 Nov 2009
Posts: 5
Location: UK

Right, a few simple questions,


    1) What Frame Rate are the animations?

    2) How do we handle sprites that extend over multiple tiles?


so the frame rate is pretty straight forward, we better standardise this or the animations will not sync properly.

I assume we will just render the graphics for each tile in order... how will we specify the ordering etc, I may be being an idiot here but I’m unclear on this.


Oh and btw, I’ll do the pool table if no one has any objections.


Edit: and it would help if you stated how many tiles each object takes, as i dont have TH installed atm Sad
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic  Reply to topic Goto page Previous  1, 2, 3, 4, 5  Next Page 4 of 5




You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Forumdesign by Dustin Baccetti & Joey Saddal
Powered by phpBB © 2001, 2009 phpBB Group