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 OpenTHGFX: Diagnosis Rooms « View previous topic :: View next topic » 
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Bami
PostPosted: Mon Apr 06, 2009 9:59 pm    Post subject: OpenTHGFX: Diagnosis Rooms Reply with quote   



Joined: 02 Apr 2009
Posts: 20

All the objects in the various diagnosis rooms will be put here (images ripped by yours truly):

GP's Office
File Cabinet

[claimed] by Lego3
Desk

[claimed] by vommie
Chair

[claimed] by Lego3

General Diagnosis
Machine

[claimed] by Kamo
Screen

[claimed] by Kamo

Cardiogram
Cardiogram
(no image)
[unclaimed]
Screen
See: General Diagnosis

Scanner
Console

[unclaimed]
Scanner

[unclaimed]
Screen
See: General Diagnosis

Ultrascan
I've never encountered this room in-game >_>

Blood Machine
Same <_<

X-ray
X-ray Machine

[unclaimed]
X-ray Console

[unclaimed]
Screen
See: General Diagnosis

Psychiatric
Comfy Chair

[claimed] by Kamo
Sofa

[claimed] by Kamo
Bookcase
(no image)
[claimed] by Kamo
Skeleton

[claimed] by Kamo
Screen
See: General Diagnosis

Ward
Desk
See: GP's Office
Bed
(No Image)
[unclaimed]

If you spot any errors, please let me know (thats one big post Smile).


Last edited by Bami on Tue Apr 07, 2009 2:41 pm; edited 2 times in total
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Kamo
PostPosted: Tue Apr 07, 2009 4:25 am    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Instead of posting images u could just make list

GP Office:
File Cabinet [unclaimed]
Desk [claimed] by vommie
Chair [unclaimed]
etc.

Would make it little more clear.
And maybe make only one big list with everything? Just with Sections:
Miscellaneous Objects
Diagnosis Rooms

Today Im gonna start psychiatric. Chair for sure and ill try to do sofa.
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Lego3
PostPosted: Tue Apr 07, 2009 7:14 am    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

Ok... I think I'll let you guys work with this project as it seems quite useless to me to make duplicates of each object and thread.

How will animations be done?
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Kamo
PostPosted: Tue Apr 07, 2009 9:09 am    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Lego3 wrote:

How will animations be done?


Dunno, but maybe old fasion way, Graphic for each frame. Example Bin Open animation: (3 graphics), closed bin, semi-opened, opened, and in game they would be put in the correct order to display (closed>semi>opened>semi>closed). In other words, I think its not ours problem Wink

Todays work.
Psychiatrics.

Ignore squares under them, just forgot to hide them.

Staff Room Sofa.


All use the same texture for now, later I think im gonna leave it on Staff room sofa, and get a new one for psychiatrics.
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Jack
PostPosted: Tue Apr 07, 2009 9:48 am    Post subject:  Reply with quote   

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Joined: 20 Feb 2009
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Location: Cambridge, UK

Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something.

This is why it is good to have the models before we can work these things out. After our finals Paul and I will sort this out.

Edit: p.s. those above are looking very good!
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Bami
PostPosted: Tue Apr 07, 2009 9:55 am    Post subject:  Reply with quote   



Joined: 02 Apr 2009
Posts: 20

Kamo wrote:
Instead of posting images u could just make list

GP Office:
File Cabinet [unclaimed]
Desk [claimed] by vommie
Chair [unclaimed]
etc.


Then people will make the wrong objects Wink.

It's easier to see an example, because "X-ray console" is enough for some people, but not enough for others. It just removes any ambiguity there might be.
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Kamo
PostPosted: Tue Apr 07, 2009 10:21 am    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Jack wrote:
Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something.


Some machines (X-ray, Scaner) are partly 'under' and partly 'on' the patient, so they will have to be done in 2 parts, 1 (full) for building and display when not used, and seccond, the part that is 'on' patient to animate when its used, also this could make problems with different angles. Each angle would have to have 2 parts, and showing differently what is on and what is under.

Bami wrote:

Then people will make the wrong objects Wink.

It's easier to see an example, because "X-ray console" is enough for some people, but not enough for others. It just removes any ambiguity there might be.


Yea, maybe ur right.
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vommie
PostPosted: Tue Apr 07, 2009 11:48 am    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 99
Location: Berlin

Jack wrote:
Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something.

Yeah, this is a problem for me with my GP's office desktop - because the doctors interact with the chair in front of it (they pull them when they're sitting down). Don't know how I have to handle this, or if it's your job to move it with a dynamic positioning layer system.

What is now the "official" "work in progress"-thread, where we can show on what we're working? I lost the overview! Edit: Ahh, I understand it right now. Oops, postet my desktop to wrong thread Laughing

Btw: I am working on all three GP's office objects. Notice that some objects like the file cabinet and screen are used by multiple rooms.

@Kamo
Nice seats!
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Jack
PostPosted: Tue Apr 07, 2009 12:45 pm    Post subject:  Reply with quote   

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Joined: 20 Feb 2009
Posts: 266
Location: Cambridge, UK

If anyone has any ideas how the layering system should work, post it in a new thread somewhere (here or Development I guess. Or suggestions. Whichever it hardly matters). Currently I think it works like this: Each picture has multiple layers. In these multiple layers are multiple graphics. So for instance, a person has "head", "body", etc. layers and the head layer contains a load of images for each head. Then you can match them together.

I might have that a bit wrong but I can update you if I find out any better...

Anyway this doesn't work brilliantly for our purposes in game so it is decided that one of us (likely me) will write something on top of this to make it work easily for object creators and artists. You guys are the artists and I know Edwin at least will do Lua things as well so your opinions are important.

I'll talk it through with Paul too after exams.

(Mods: If anybody makes this thread feel free to remove this message and repost it in the right thread!)
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Kamo
PostPosted: Tue Apr 07, 2009 1:36 pm    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

vommie wrote:

Btw: I am working on all three GP's office objects. Notice that some objects like the file cabinet and screen are used by multiple rooms.


Any idea how we gonna make screen? It has to cover patient from every side so we cant stick to the original. I thought about making it close into square or triangle (or circle) and patient/surgeon would open and get inside to use it. Also, Screen itself would be 1 square big (2 actualy but 1 would be empty), ingame it would need 2 squares (1 for the upcoming patient and open animation).
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Jack
PostPosted: Tue Apr 07, 2009 3:12 pm    Post subject:  Reply with quote   

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Sounds like a good idea to me. Wonder if it should bother having the clothes hung on it like the original did?
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Kamo
PostPosted: Tue Apr 07, 2009 3:29 pm    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Why not, the clothes on it are just being-in-use flag. But I think clothes should be added in 2D, also I dunno how it looks with the surgeons screen, but I think its one animation, 1st surgeon clothes, 2nd, and then patient.
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Lego3
PostPosted: Tue Apr 07, 2009 8:18 pm    Post subject:  Reply with quote   



Joined: 09 Mar 2009
Posts: 124
Location: Göteborg, Sweden

As I've shown in another thread I have done a file cabinet:

http://www.shuttlex.se/cabinet.avi

I did an avi file for now, I'm away from home until next tuesday so I can't upload an image of it right now...
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Kamo
PostPosted: Wed Apr 08, 2009 10:49 am    Post subject:  Reply with quote   



Joined: 26 Mar 2009
Posts: 66
Location: Poland

Todays work Smile
Redesigned chair (I still dont like it)
Remade Staff Room sofa (It shouldnt be in this topic, but i made chair model from sofa model so theyre basicaly the same model)



P.S. Sofas are rendered in 1 square cameras and lightling thats why they arent lighted properly and are cut on borders (didnt have time now for making it in 2x1 cam template).

All with new textures downloaded from http://www.cgtextures.com/

Skelleton model... without skelleton Wink

and here comes question, any ideas how can i make skelleton? should i make 4 flat skelleton textures and put inside for each angle, or make whole skelleton model? (whole doesnt realy mean whole skelleton, just something that looks like one Very Happy)

Maybe later i'll make bookcase.

EDIT: Didnt make hands and feets, also skull need eyes etc.


EDIT2: Few things i made today. Untextured and far away from finish, just i think i wont have time till Tuesday.



General diag machine and screen are 1 square (old were 2x2) new Screen will probably be 2x1 (1 with screen, 1 for animation), General diag machine will stay 2x2 (1 for machine, 3 reserved for animations).
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SilPho
PostPosted: Thu Apr 09, 2009 8:13 pm    Post subject:  Reply with quote   



Joined: 12 Mar 2009
Posts: 47
Location: UK

If that one in the middle is a bookcase, you might want to make it a bit shallower (not take up the whole square) since it looks a bit... fat at the moment.

Edit: To clarify, face on it looks good, side on is too wide. (Does that make sense?)

Must say though, very impressed with everything I've seen so far.
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