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| Bami |
Posted: Mon Apr 06, 2009 9:59 pm Post subject: OpenTHGFX: Diagnosis Rooms |
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Joined: 02 Apr 2009 Posts: 20
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All the objects in the various diagnosis rooms will be put here (images ripped by yours truly):
GP's Office
File Cabinet
[claimed] by Lego3
Desk
[claimed] by vommie
Chair
[claimed] by Lego3
General Diagnosis
Machine
[claimed] by Kamo
Screen
[claimed] by Kamo
Cardiogram
Cardiogram
(no image)
[unclaimed]
Screen
See: General Diagnosis
Scanner
Console
[unclaimed]
Scanner
[unclaimed]
Screen
See: General Diagnosis
Ultrascan
I've never encountered this room in-game >_>
Blood Machine
Same <_<
X-ray
X-ray Machine
[unclaimed]
X-ray Console
[unclaimed]
Screen
See: General Diagnosis
Psychiatric
Comfy Chair
[claimed] by Kamo
Sofa
[claimed] by Kamo
Bookcase
(no image)
[claimed] by Kamo
Skeleton
[claimed] by Kamo
Screen
See: General Diagnosis
Ward
Desk
See: GP's Office
Bed
(No Image)
[unclaimed]
If you spot any errors, please let me know (thats one big post ).
Last edited by Bami on Tue Apr 07, 2009 2:41 pm; edited 2 times in total |
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| Kamo |
Posted: Tue Apr 07, 2009 4:25 am Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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Instead of posting images u could just make list
GP Office:
File Cabinet [unclaimed]
Desk [claimed] by vommie
Chair [unclaimed]
etc.
Would make it little more clear.
And maybe make only one big list with everything? Just with Sections:
Miscellaneous Objects
Diagnosis Rooms
Today Im gonna start psychiatric. Chair for sure and ill try to do sofa. _________________ Visit Kamoland
Visit Kamoland/ind
Visit Kamoland/tra
+ the net is vast and infinite + |
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| Lego3 |
Posted: Tue Apr 07, 2009 7:14 am Post subject: |
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Joined: 09 Mar 2009 Posts: 124 Location: Göteborg, Sweden
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Ok... I think I'll let you guys work with this project as it seems quite useless to me to make duplicates of each object and thread.
How will animations be done? _________________ For the End-Of-The-World spell, press Ctrl-Alt-Delete. |
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| Kamo |
Posted: Tue Apr 07, 2009 9:09 am Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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| Lego3 wrote: |
How will animations be done?
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Dunno, but maybe old fasion way, Graphic for each frame. Example Bin Open animation: (3 graphics), closed bin, semi-opened, opened, and in game they would be put in the correct order to display (closed>semi>opened>semi>closed). In other words, I think its not ours problem
Todays work.
Psychiatrics.

Ignore squares under them, just forgot to hide them.
Staff Room Sofa.
All use the same texture for now, later I think im gonna leave it on Staff room sofa, and get a new one for psychiatrics. _________________ Visit Kamoland
Visit Kamoland/ind
Visit Kamoland/tra
+ the net is vast and infinite + |
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| Jack |
Posted: Tue Apr 07, 2009 9:48 am Post subject: |
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Joined: 20 Feb 2009 Posts: 266 Location: Cambridge, UK
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Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something.
This is why it is good to have the models before we can work these things out. After our finals Paul and I will sort this out.
Edit: p.s. those above are looking very good! _________________ - Jack |
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| Bami |
Posted: Tue Apr 07, 2009 9:55 am Post subject: |
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Joined: 02 Apr 2009 Posts: 20
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| Kamo wrote: | Instead of posting images u could just make list
GP Office:
File Cabinet [unclaimed]
Desk [claimed] by vommie
Chair [unclaimed]
etc.
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Then people will make the wrong objects .
It's easier to see an example, because "X-ray console" is enough for some people, but not enough for others. It just removes any ambiguity there might be. |
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| Kamo |
Posted: Tue Apr 07, 2009 10:21 am Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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| Jack wrote: | Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something.
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Some machines (X-ray, Scaner) are partly 'under' and partly 'on' the patient, so they will have to be done in 2 parts, 1 (full) for building and display when not used, and seccond, the part that is 'on' patient to animate when its used, also this could make problems with different angles. Each angle would have to have 2 parts, and showing differently what is on and what is under.
| Bami wrote: |
Then people will make the wrong objects Wink.
It's easier to see an example, because "X-ray console" is enough for some people, but not enough for others. It just removes any ambiguity there might be.
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Yea, maybe ur right. _________________ Visit Kamoland
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Visit Kamoland/tra
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| vommie |
Posted: Tue Apr 07, 2009 11:48 am Post subject: |
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Joined: 09 Mar 2009 Posts: 99 Location: Berlin
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| Jack wrote: | | Animations will probably be done frame-by-frame yes. The biggest problem is doctor interactions with them. I think we'll have to be cunning to do this. I don't think it is a good idea to have each object have pictures of the doctors/patients interacting with it, like the original did, as it is a waste. We need some clever layer system or something. |
Yeah, this is a problem for me with my GP's office desktop - because the doctors interact with the chair in front of it (they pull them when they're sitting down). Don't know how I have to handle this, or if it's your job to move it with a dynamic positioning layer system.
What is now the "official" "work in progress"-thread, where we can show on what we're working? I lost the overview! Edit: Ahh, I understand it right now. Oops, postet my desktop to wrong thread
Btw: I am working on all three GP's office objects. Notice that some objects like the file cabinet and screen are used by multiple rooms.
@Kamo
Nice seats! |
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| Jack |
Posted: Tue Apr 07, 2009 12:45 pm Post subject: |
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 Administrator
Joined: 20 Feb 2009 Posts: 266 Location: Cambridge, UK
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If anyone has any ideas how the layering system should work, post it in a new thread somewhere (here or Development I guess. Or suggestions. Whichever it hardly matters). Currently I think it works like this: Each picture has multiple layers. In these multiple layers are multiple graphics. So for instance, a person has "head", "body", etc. layers and the head layer contains a load of images for each head. Then you can match them together.
I might have that a bit wrong but I can update you if I find out any better...
Anyway this doesn't work brilliantly for our purposes in game so it is decided that one of us (likely me) will write something on top of this to make it work easily for object creators and artists. You guys are the artists and I know Edwin at least will do Lua things as well so your opinions are important.
I'll talk it through with Paul too after exams.
(Mods: If anybody makes this thread feel free to remove this message and repost it in the right thread!) _________________ - Jack |
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| Kamo |
Posted: Tue Apr 07, 2009 1:36 pm Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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| vommie wrote: |
Btw: I am working on all three GP's office objects. Notice that some objects like the file cabinet and screen are used by multiple rooms.
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Any idea how we gonna make screen? It has to cover patient from every side so we cant stick to the original. I thought about making it close into square or triangle (or circle) and patient/surgeon would open and get inside to use it. Also, Screen itself would be 1 square big (2 actualy but 1 would be empty), ingame it would need 2 squares (1 for the upcoming patient and open animation). _________________ Visit Kamoland
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+ the net is vast and infinite + |
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| Jack |
Posted: Tue Apr 07, 2009 3:12 pm Post subject: |
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Joined: 20 Feb 2009 Posts: 266 Location: Cambridge, UK
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Sounds like a good idea to me. Wonder if it should bother having the clothes hung on it like the original did? _________________ - Jack |
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| Kamo |
Posted: Tue Apr 07, 2009 3:29 pm Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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Why not, the clothes on it are just being-in-use flag. But I think clothes should be added in 2D, also I dunno how it looks with the surgeons screen, but I think its one animation, 1st surgeon clothes, 2nd, and then patient. _________________ Visit Kamoland
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Visit Kamoland/tra
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| Lego3 |
Posted: Tue Apr 07, 2009 8:18 pm Post subject: |
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Joined: 09 Mar 2009 Posts: 124 Location: Göteborg, Sweden
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As I've shown in another thread I have done a file cabinet:
http://www.shuttlex.se/cabinet.avi
I did an avi file for now, I'm away from home until next tuesday so I can't upload an image of it right now... _________________ For the End-Of-The-World spell, press Ctrl-Alt-Delete. |
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| Kamo |
Posted: Wed Apr 08, 2009 10:49 am Post subject: |
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Joined: 26 Mar 2009 Posts: 66 Location: Poland
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Todays work
Redesigned chair (I still dont like it)
Remade Staff Room sofa (It shouldnt be in this topic, but i made chair model from sofa model so theyre basicaly the same model)
 
P.S. Sofas are rendered in 1 square cameras and lightling thats why they arent lighted properly and are cut on borders (didnt have time now for making it in 2x1 cam template).
All with new textures downloaded from http://www.cgtextures.com/
Skelleton model... without skelleton
and here comes question, any ideas how can i make skelleton? should i make 4 flat skelleton textures and put inside for each angle, or make whole skelleton model? (whole doesnt realy mean whole skelleton, just something that looks like one )
Maybe later i'll make bookcase.
EDIT: Didnt make hands and feets, also skull need eyes etc.

EDIT2: Few things i made today. Untextured and far away from finish, just i think i wont have time till Tuesday.
 
General diag machine and screen are 1 square (old were 2x2) new Screen will probably be 2x1 (1 with screen, 1 for animation), General diag machine will stay 2x2 (1 for machine, 3 reserved for animations). _________________ Visit Kamoland
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| SilPho |
Posted: Thu Apr 09, 2009 8:13 pm Post subject: |
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Joined: 12 Mar 2009 Posts: 47 Location: UK
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If that one in the middle is a bookcase, you might want to make it a bit shallower (not take up the whole square) since it looks a bit... fat at the moment.
Edit: To clarify, face on it looks good, side on is too wide. (Does that make sense?)
Must say though, very impressed with everything I've seen so far. |
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